Hi Globetrotters,
We’re Globetrotters at heart having been doing so lately. I’ve been stuck at home 99% of the time. However, there are plenty of ways to stay connected. One of my favorite ways is to play Code Name through a Group Chat.
Before I begin, let me give credit to my friend, Dennis. He won’t let it down if I don’t. He’s the one that told me about it and I’ve been spreading the word ever since. Here’s how you can play Code Name with your friends and family:
HOW TO GET THE VIRTUAL GAME:
- One team member goes to https://www.horsepaste.com/
- Choose one unique referral word like “YummyChips.” Hit the “Go” button.
- There will be a specific link on the top for just your group, so copy it and send it to everyone else.
EQUIPMENT:
Two teams: Blue and Red
Each team chooses a Spymaster aka clue giver.
Designate one person to click on the board ( for words and “End Turn” on top right of board) for both teams. This person cannot be a Spymaster, since he will share his screen in chat.
There’s a 5×5 board with words on each square.
9 of the 25 squares belong to the red team, another 9 of the 25 squares belong to the blue team. There is 1 black square and the remaining 6 squares are neutral.
Objective: Spymasters need to get his/her team to guess all 9 of its colored words before the other team guesses its colored words.
RULES:
- Only the Spymasters know which word belongs to which team.
- There is a view on the board for only Spymasters (bottom right of the board).
- He/She will provide a one word clue (can’t be the actual word) and tell their team how many squares to pick.
- If the team selects the other team’s word, then it accidentally helps the other team.
- If the team selects its color, then great! It is closer to getting its 9 cards.
- If the team selects the neutral, nothing happens. It just wastes a guess.
- If the team selects a black one, it automatically loses.
- Once the Spymaster gives the clue and # of squares to pick, he/she may not say anything else to help the team.
WHERE IT CAN BE FUN:
- The Spymaster has to be creative with their clue, and also where his team is able to understand the clue.
- He/She doesn’t want to provide a clue that leads their team to pick the other team’s word or the black square.
- It depends on the Spymaster’s strategy:
- If he wants an aggressive approach, he will provide a clue that could apply to X number of squares.
- If he wants a steady approach, he may provide a clue that only applies to one square.
- Team members message each other on the side, if wanted.
- If one team hears the other team’s clue and know what word it is, then members can message each other to NOT guess that word.
- This way you don’t help the other team to guess its word.
Ciao,
Amy
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